A Harvest Book. San Diego: Harcourt Brace and Company, 1985 ISBN
0-15-623550-1
The Cyberiad introduced me to
Stanislaw Lem at a tender age. I must have been about ten or
eleven. My parents knew that I liked science fiction, which, as far
as I was concerned, meant Isaac Asimov. One day, my mother saw a
copy of The Cyberiad on a bookstore shelf, saw the
Stanislaw Fernandes painting of a giant robot on the cover, and
figured I might like it. When I started reading, I was astonished;
it bore no resemblance to anything I had read before.
This collection of stories is hard to describe to somebody who
hasn't read them. They're comic science fiction, but written in the
form of folktales or myths (they are also reminiscent of Swift's
Gulliver's Travels, and of Voltaire's philosophical
tales, such as Candide and especially
Micromegas). They're set in a far-distant time in which
humans are semi-legendary monsters and everyone else is a robot.
Two of the most illustrious robots are the hotheaded Trurl and the
sage Klapaucius, master engineers, or "constructors," who travel
around the universe constructing game beasts, advisers, and
storytellers for the benefit of assorted planetary despots.
The stories are sometimes wildly funny and sometimes profound;
they are full of convoluted wordplay (it beggars the imagination
that some of the stories are translations--Kandel undoubtedly had
to do some reconstruction from scratch), meditations on the
paradoxes of identity and consciousness, and parodies of courtly,
bureaucratic, scientific, legal, philosophical, and mathematical
jargon. In one of the most famous, Trurl builds a mechanical poet
capable of composing perfect verse in mathematical terminology or
words beginning with S; some of its work is displayed for our
delectation. In another, he builds a tiny artificial kingdom in a
box for the entertainment of an exiled tyrant, and Klapaucius
berates him for not considering the issue of at what point a
simulated suffering becomes a real one.
Lem takes pleasure in playing with levels of description and
making the stories incredibly convoluted. Toward the end, there is
"Tale of the Three Storytelling Machines of King Genius," which
nearly requires a road map; we hear the stories of each of the
storytelling machines, one of which is about Trurl telling a
different collection of stories, and one of those is
about some dreaming machines, to whose dreams we shall
naturally be privy... and one of those dreams is nested more deeply
still...
My favorite of the lot is "The Sixth Sally, or How Trurl and
Klapaucius Created a Demon of the Second Kind to Defeat the Pirate
Pugg." Pugg's bad end will be painfully familiar to any avid user
of the Internet. A close second is "Altruizine, or A True Account
of How Bonhomius the Hermetic Hermit Tried to Bring About Universal
Happiness, and What Came of It," in which, among other things,
Klapaucius visits the cubical planet of the H.P.L.D.'s, who have
reached the Highest Possible Level of Development and have nothing
left to do but sit around picking their noses.
The bizarre illustrations by Daniel Mroz fit the tone of the
stories perfectly. They depict a world seemingly constructed out of
Tinkertoys, sheet metal, whip antennae, caterpillar treads, and
disassembled mannequins.
Lem added more stories to The Cyberiad that did not
make their way into this English-language version. Some of them are
printed in Mortal
Engines. Others may have been translated into English,
but don't seem to be in print any more.
Most literary critics, like Lem himself (see Microworlds), are deeply
suspicious of genre SF. Consequently, critical discussion of Lem
tends to compare his writing to books traditionally placed on the
Highbrow Literature shelves, such as those of Jorge Luis Borges, or
Italo Calvino's Qfwfq stories (or Swift and Voltaire, as I did
above). Comparisons with these brilliant works are certainly valid,
but another body of work also comes to mind.
Years after my early introduction to The Cyberiad,
I convinced some of my high-school friends to read it, and they
immediately pointed me in the direction of Douglas Adams' The
Hitch-hiker's Guide to the Galaxy and its various sequels
(less numerous then).
There are certainly similarities between The
Cyberiad and Adams' comic SF series. Both have lots of
characters with jokey names (Adams' "Ford Prefect," "Vroomfondel,"
and "Majikthise"; Lem-via-Kandel's "Zipperupus," "King Krool," and
"Dodderont Debilitus") and throw around cosmic themes and
science-fiction concepts with wild comic abandon.
Adams' "Infinite Improbability Drive" is a dead ringer for the
"improbability automatic" with "possibiliballistic destabilizers"
that Klapaucius uses in "The Third Sally, or The Dragons of
Probability," down to the psychedelic effects of turning the
improbability up all the way. The planet of the H.P.L.D.'s is a
computing machine, a "Gigagnostotron" covered with intelligent
sand; in Adams' universe, the planet Earth is a computer. Adams'
Vogons torture their victims by reading them bad poetry; Trurl's
electronic bard writes poems that are good enough to
kill, but only if you have a modicum of taste. (The
Cyberiad came first, but I doubt that these similarities are
due to anything other than convergent evolution; they're all the
sorts of things a science-fictional imagination would naturally
think up when liberated from the shackles of plausibility.)
The difference is one of degree in tone and intent. Lem often
(not always) has a serious point to make which determines the
direction of the story. With Adams, at least in the early, funny
books in the Hitch-hiker's Guide series, the
fabulistic content (and it is there, in such passages
as the famous one about the Ultimate Answer to Life, the Universe
and Everything) is strictly secondary to getting the joke told. I
don't think that either approach is inherently superior to the
other, but when I write humor, my method is closer to Adams'; it's
very hard to make humor serious without killing it. Somehow, Lem
pulls it off.