hopper, 1993 [6.4, abstract, overview, toc, switchboard, references]

6.4.4 Implications for the Organizational Contexts of Future Projects

While the descriptions of organizational structures and issues developed during this research provide a foundation upon which to base future investigations, much work remains to be done to gain more complete and detailed understanding about the operations, strengths and limitations of different organizational structures which evolve to support courseware. This will be particularly important as computing technology and software continue to evolve to allow for richer and more complex representations.
 
"While the metaphor of creating a microworld is in fact useful in all types of computer applications, whether or not multiple media are used, it is the potential of different media, such as audio, still images, and video, to create realistic microworlds, that makes the metaphor of a microworld far more useful in the case of multimedia, than in more traditional computer applications" (Lerman, 1992). The increasing integration and expansion of software functionality makes it necessary for the role of authors to undergo a significant shift because they are called upon to provide for the maintenance of the complex learning environments or "virtual worlds" they construct.
 
During this study, the members of the organization responsible for the development of the AthenaMuse authoring tools have shown particular sensitivity to possible redefinitions of authorship required within rich learning environments. Matthew Hodges, an original member of the team, provided an expression of a new way of viewing the task of authors of complex learning environments. He suggests there are three key questions the authors of these environments must ask themselves. They are the following:
 
How do you build a world?
How do you build tools for that world?
How do you get your friends into that world to create knowledge together?
(Hodges, 1991)

 
Implied in these questions are the new tasks of learning environment authors. Authors are now charged with building virtual worlds, creating tools for the worlds they create, and then finding ways to get their friends or learners into the world they have constructed. In complex distributed computing environments, the "virtual worlds" created by courseware authors need to continue to evolve in order to be maintained over a significant period of time. Courseware developers constructing rich learning environments must recast their endeavors as both managers of the rich computational virtual worlds they construct, and the external resources upon which the continued existence of the worlds depend. Perhaps the hardest role of all is obtaining the resources to continue the rich learning environment once it has been created. This represents a significant redefinition of the roles of authors relative to traditional definitions.
 
It is important to explore the different roles which learners can play within the new structures required to support learning environment or "virtual world" authorship. A trend towards increasing levels of learner involvement through learner construction creates new roles for learners. All of the projects in this study include provisions which changed both the role of learner and the author relative to the courseware. Learners became authors, while the roles of the key members of courseware teams changed from authors to learning environment managers.
© Mary E. Hopper | MEHopper@TheWorld.com [posted 12/04/93 | revised 04/12/13]