Contest! Best Mgmt Games LO4699

Elizabeth M Christopher (emc3@hopper.unh.edu)
Fri, 5 Jan 1996 13:50:17 -0500 (EST)

[Host's Note: The sender is not a participant here on Learning-Org, so if
you want to reach her, please email her directly. I saw this msg
elsewhere and encouraged Elizabeth to publish it here as well.]

As some of you know, I am a member of the international steering committee
of the International Simulation and Games Association (ISAGA). Currently
I am on a visit to the U of New Hampshire from Charles Sturt University
Australia.

The purpose of my visit is to help Dennis Meadows (a past president of
ISAGA) organise an international game competition sponsored by the Japan
Foundation for the Fusion of Science and Technology. I shall be at UNH
till the end of January but all correspondence to me at this address after
that date (email or any other) will be forwarded to me in Australia.

I hope when you have read the following information, you might like to
think of a game or games you would like to enter in the competition, that
might win you as much as $5,000!

If you have any queries, please let me know, either by email, or my
phone number is 603-862-3958, Fax -1488.

Elizabeth Christopher.

THE GREAT INTERNATIONAL MANAGEMENT GAMES COMPETITION 1995-6!

INTRODUCTION

The idea for an international games competition began at ISAGA '94, at
the University of Michigan Ann Arbor, the 1994 location for the annual
conference of the International Simulation and Games Association.

Every year since 1970 - in a different country each year - ISAGA has
brought together a worldwide and growing membership. Shared interests in
simulation and gaming have made ISAGA an internationally unifying agency,
interdisciplinary, devoted to academic and applied issues in the
fast-expanding fields of simulation, computerised simulation, gaming,
modeling, roleplay and active experiential learning as well as in related
research methodologies.

>From this background the idea evolved of an international competition to
find the material for a multicultural, management-training games manual
that would enable game users everywhere in the world to conduct a rich
range of simulations, using only relatively inexpensive, standard and
widely available materials.

SPONSORS

Funding for the project comes from the Japan Foundation for the Fusion of
Science and Technology (FOST).

THIS INCLUDES PRIZE MONEY TO A TOTAL OF $5,000

THE RULES

1. DEADLINE FOR ENTRIES:
the first week in March 1996

2. LANGUAGE:
English

3. CONTENT:
Entries should state learning objectives related to some aspect of
management training

4. MATERIALS:
All materials should be avazilable from anmy large stationery or hardware
store

5. INSTRUCTIONS:
The number and type of participants should be identified; time required
to play the game; and how to play and debrief it.

PRIZES

All game entries will be assessed by a panel of judges (yet to be
chosen), who will select one or more games to win a total of $5,000 in
prize money. Judgement criteria will be:

1. Clarity of content (ie how clear and comprehensive are the objectives,
rules and instructions for playing the game?)

2. Relationship of learning objectives to game content (ie how
effectively do the design of the game and the debriefing notes promote
the stated learning objectives?)

3. Any other factors (eg entertainment value, dramatic content,
intellectual stimulus, group dynamics, imaginative setting, etc).

OUTCOMES

Selected entries will be edited eventually into book form for
publication. The working title is PRACTITIONERS' BEST MANAGEMENT GAMES

COPYRIGHT

The autor of each game will be fully recognized in the final book. All
authors retain rights to use their game in any way or to assign its use
to others. In order to enter the competition, authors must give FOST the
rights to edit the game description and to publish it as part of the
complete collection in the book. FOST shall not pay any fees or royalties
for this right. the full rights to any game description that is not used
in the book revert on July 30 1996 to the game's author(s). FOST will not
publish any game individually and will not give others any permission to
do anything with any game except to translate and publish the collection
in its totality. Anyone buying the book would be given free and
automatic permission to reproduce individual game descriptions for use in
their own training programs.

ALL INQUIRIES AND ENTRIES SHOULD BE DIRECTED BY AIRMAIL, FAX OR EMAIL TO
THE FOLLOWING:

Dennis Meadows, IPSSR, Hood House, 89 Main Street, University of New
Hampshire, Durham NH 038254-3577 USA. Tel: +1-603-862-2186
Fax: +1-603-862-1488. Email: dmeadows@hopper.unh.edu

--
Elizabeth M Christopher <emc3@hopper.unh.edu>