This scenario generator was developed by Christophe Massuyeau. All I have done was to clean up the translation If you like this, please e-mail Christophe (aka Prof. Erata) and tell him.. - Uncle Ted

This mission scenario generator enables you to plunge yourself in the aerial combat of 1940. This one generates Luftwaffe missions.

La Bataille de France: May/June 1940

by Prof. Errata

Background: After the aerial skirmishes of the Phoney War (or Drôle de Guerre or Sitzkrieg), the German offensive began on 10-May-40 at dawn directed against the Netherlands, Belgium and Luxembourg. This mitigated the initial Luftwaffe initial attack against the bases of the French Air Force. The Armee de l'Air was not swept from the skies that day (53 aircraft only destroyed on the ground) and the others which followed. But many bombardments and repeated strafing attacks all through the campaign caused the long term destruction of the AA's bases, decreasing the number of planes available.

Although the French fighter pilots were

They paid for themselves in an exemplary way by putting out of combat in these difficult circumstances between 500 to 550 enemy aircraft in aerial combat (and not 1 000, as it it is too often repeated). But the remarkable fact remains that despite these difficulties, the French fighter force, though exhausted, folded up in good part in French North Africa and deprived of its ground personnel at the time of the Armistice, managed to preserve its combativeness until the end and subjected German fighters to comparable losses, even if it could not really affect the course of the engagements on the ground.

This mission scenario generator will enable you to recreate typical missions of the Battle of France, where Luftwaffe faced as in the historical reality of the French fighter hookers. The brawls promise to be hot!

Mission Orders for Luftflotten II and III:

Move towards the selected objectives and bomb them.

  1. Roll a die to determine the objective (Roll again for Ju 87s if the objective obtained is beyond box 3):
    Roll Mission target
    1 Base 4 n°1
    2 Base 4 n°2
    3 - 6 Allied Army in square 3 n°1
    7, 8 Allied Army in square 3 n°2
    9 City/Lines of communictaion in square 3
    10 City/Lines of communictaion in square 4.
  2. Roll another die for bombing altitude:

    Do not show the result to the French player before the end of the game.

Mission Aircraft:  

Roll for type of bomber:

1-3 15x He 111H-2
4-6 15x Do 17Z-2
7-8 12x Ju 87B-2
9-10 12x Ju 88A-1

Pick one of these:

8x Bf 109E-3
8x Bf 110C-1
Interceptors: 6 fighters from the following models:

MS.406
MB.152
Hawk 75A (variants)
or 3x D.520.

OMT Set Up:

Friendly Border: 2 Enemy Border: 3
Friendly Bases: circle on OMT, 1, 1, 1 Interceptor Fields: 4, 4
Allied Armies: 3, 3 (use infantry counters) Cities/Lines of Communication: 3, 4 (use objective markers)
Heavy Flak: 3, 4 (only in cities)

Special Rules:

  1. The front line is located between boxes 2 and 3.
  2. The French player cannot place more than 6 fighters in a single base initially. Additional fighters can land in a base as needed.
  3. The Bf109s, Bf110s, and the Ju87s take off as separate formations from separate bases in square 1.
  4. Ju 87s cannot go further than box 3, including those appearing on the Encounter Tables. Roll again if the result is not appropriate.
  5. Flying through a box in enemy territory obligatorily does not mean to fly over the objectives which are there (to be specified with the opposing player before an unspecified displacement). Remember that for the French player, the friendly border is the enemy border (ASp! p.62), with light flak light, and medium flak on a die roll of £4! The German player is not attacked by flak while crossing the enemy border, except those obtained as a result on the Events Table.
  6. Bases or allied armies area always defended by one light flak unit.
  7. Armee de l'Air patrols normally consist of 3 aircraft, sometimes of two if necessary (for the need as of takeoff). Use the RAF's early war flexible formation parameters (ASP! p.51).
  8. The attacking bombers are always Loaded.
  9. Each bomber which succeeds in bombing its target hex successfully earns the German player the following points:

    Bombing in Overcast Skies or below the Bombardment Altitude reduces those point values by 2.

  10. Strafing Objectives: the German fighters can attack and strafe French bases by ending an operational movement phase in the square with the base at hedgehopping altitude (ASP! p.42). The attackers are prone to AAA attack per the rules, with the additional modifier of +2. The strafing is carried out during the Interception and Combat Phase on this formation's turn to act and counts as a deliberate encounter. Each aircraft spends half a die of ammunition and can attack an enemy aircraft on its base at a distance of 2 hexes using the usual rules of combat. The deflection modifier for an aircraft on the ground is x1. Several aircraft can attack the same target, or separate ones as desired.
  11. French Fighters:
  12. Fog of war: the German player should not reveal the type of aircraft of each formation or his destination until they are intercepted by the AA and/or the objective is bombarded.
  13. The Dewoitine D.520 of GC I/3 were not operational before 13-May-40. Use MS.406 in their place if the mission takes place before that date.
  14. The units using Hawk 75A and D.520 are not operational any more after June 17 (they are withdrawn to French North Africa to avoid being seized). With the rout and the withdrawal of those remaining towards the south of France, one can possibly end around this date a campaign for ASp! on the Battle of France, or to continue until the Armistice only using MB.152 or MS.406 French side.

Additional Rules:

  1. National levels of Training:
    Armee de l'Air Excellent from the 10 to 25-May-40
    Good after 26-May-40 until the end.
    (Ace: according to the period)
    Luftwaffe Average for Bf 109 pilots
    Good for the others.
    In all the cases, consider a result of 1 (Recruit) as Green.

    [My own research shows that the AA had been rapidly expanding, so while the older pilots may have been excellent, they had been diluted by many newer recruits. But this was written by a Frenchman - Uncle Ted]

  2. The Bf 109E-3 has Cockpit + 0 and W1/W2 ammo=4.
  3. The Ju 88A-1 is not as well defended as the Ju88A-5:

Variants:

Encounter Tables for the Luftwaffe During the Battle of France

Friendly/Hostile Fighter Types:

Die Roll Based on period

Allied

Die Roll

German

10/12 May 13 May/3 Jun 4/16 Jun 17/24 Jun
1 - 3 1 - 3 1 - 3 H-75A (variants) 1 - 6 Bf 109E-3
4, 5 4, 5 4, 5 1 - 6 MB.152 7 - 10 Bf 110C-1
6 - 8 6, 7 6, 7 7- 10 MS.406
8, 9 8, 9 D.520
9, 10 10 10 Hurricane IA (variants: see ADC)

To select which variant of the Curtiss H-75A, roll a die:

  10 /19 May 20 May to end Variants Available
  1 - 5 1 - 3 H-75A-1
  6, 7 4, 5 H-75A-2 4 MG
  8 - 10 6, 7 H-75A-2 6 MG
    8 - 10 H-75A-3

There can be no fighter encounters in the circle of the OMT; ignore this result.

Friendly/Hostile Non-Fighter Types:
Die Roll Based on Period Allied Die roll German
10/15May 16 May/15 June 16/24 June
1 1 3 Br-693 in the VL band 1, 2 6 Ju87B in the VL band.
2 2 1 damaged Br-693 in the VL band. 3 6 Ju88A in the LO band.
3 3, 4 3 LeO-451 in the VL band. 4, 5 6 He111H in the LO band.
4 5 1 damaged LeO-451 in the VL band. 6 1 damaged He111H in the LO band.
5, 6 6, 7 1 - 7 1 Potez 63.11 in the VL band. 7, 8 6 Do17Z in the LO or VL band

Roll a die:
1 - 6=LO
7 - 10=VL

7 8 1 MB-174 in the ML band. 9 1 damaged Do17Z in the VL band or
in rase-mottes (Roll a die: idem ci-dessous).
8 9 1 Blenheim IV in the LO band. 10 1 recon Do17Z in the MH band.
9, 10 10 3 Battle III in the VL band.

If a bomber formation is met, they are loaded with bombs on a die roll £ 4.

Sources

CONCEPTION: Christophe MASSUYEAU
Bar-le-Duc, FRANCE 1995-1997