This is an attempt to put all of the tables we suggest for WiFSD onto one page. Since HTML is not exactly a great layout tool, this will necessarily not be a pretty page, but at least it puts most of the tricky details in once place.
Naval Rules
| Attacking Units | ARM points |
|---|---|
| HQ-A, ARM | 4 |
| MECH | 3 |
| MOT, CAV | 1 |
| TB, AT, AA (red-circled) | half printed combat factors |
| Defending Units | ARM points |
| HQ-A, ARM | 4 |
| MECH | 3 |
| MOT, HQI, INF, GAR | 2 |
| PARA, MAR, MIL, TER, CAV, MTN | 1 |
| TB, AT, AA | printed combat factors |
| notional unit | 1 per combat factor |
| Terrain | Odds modifier |
|---|---|
| Clear, Desert | none; possible ARM bonus for either side in Fine or Snow if not a city |
| Forest | -1 odds level |
| Jungle, Mountain, Swamp | -2 odds levels |
| City with two or more printed factory stacks | defender chooses table |
| Other City | -2 odds levels |
| Fortress, Fortified hex | defender chooses table if any attacking units are attacking across a fortified hexside |
| Unit type | Fuel needed |
|---|---|
| HQ-A, HQ-I, ARM, MECH, MOT corps/armies or divisions; ENG or any other motorized division | 1 |
| Air units (including SiF's carrier planes) | 2 if playing Classic; 1 if playing PiF |
| Naval units (except convoy points) | 2 if playing Classic; 1 if playing SiF |
Hope this helps!